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Language: en
Pages: 333
Pages: 333
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really w
Language: en
Pages: 280
Pages: 280
Type: BOOK - Published: 2017-04-07 - Publisher: CRC Press
The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales thro
Language: en
Pages: 614
Pages: 614
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders
As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Language: en
Pages: 236
Pages: 236
Type: BOOK - Published: 2017-12-07 - Publisher: McFarland
Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural ar
Language: en
Pages: 218
Pages: 218
Type: BOOK - Published: 2017-01-20 - Publisher: CRC Press
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmon