Fundamentals of Game Design

Fundamentals of Game Design
Author :
Publisher : New Riders
Total Pages : 697
Release :
ISBN-10 : 9780132104753
ISBN-13 : 013210475X
Rating : 4/5 (53 Downloads)

Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


Fundamentals of Game Design Related Books

Fundamentals of Game Design
Language: en
Pages: 697
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2010-04-07 - Publisher: New Riders

DOWNLOAD EBOOK

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of su
Fundamentals of Game Design
Language: en
Pages: 577
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

DOWNLOAD EBOOK

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will lear
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

DOWNLOAD EBOOK

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

DOWNLOAD EBOOK

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting
Game Mechanics
Language: en
Pages: 442
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2012 - Publisher: New Riders

DOWNLOAD EBOOK

Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living wor