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Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
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Type: BOOK - Published: 2004 - Publisher: CRC Press
CD ROM contains a snapshot of the full distribution of source code, documentation and supporting materials located at the Magic Software Inc. website. --Inside
Language: en
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Pages: 542
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
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Pages: 706
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Language: en
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Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica