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Language: en
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Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
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Type: BOOK - Published: 2017-03-24 - Publisher: Packt Publishing Ltd
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 554
Pages: 554
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
Pages: 481
Pages: 481
Type: BOOK - Published: 2007-03-07 - Publisher: CRC Press
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are